Implemented up and down collision checking and Player position correcting.
Basically I edited the Moonlander game code I had to not be moonlander and have stuff I needed for my game.
Possibly introduced Issue # 6: Being in the perfect spot on the edge of a platform causes the Player to clip through it.
Introduced issue that moving on a platform has you vibrating up and down.
R2
Released: November 27, 2014 10:47 AM
Implemented left and right collision checking and Player position correcting.
Testing on May 27, 2016 at 11:13 AM revealed that Issue # 6 is present in this version (it’s believed to have started in R1, but hasn’t been demonstrated in
that version yet).
v.0.0.1
R3
Released: December 7, 2014 8:56 PM
More collision checking and Player position correcting.
This was for improving the collision detecting and position correction.
Now your character vibrates up and down by 1 pixel when standing still on a platform.
Now you get pushed far enough to the left/right that you aren’t on the platform.
First version to have a version number (v.0.0.1R3).
R4
Released: December 8, 2014 12:58 PM
Solved issue of player vibrating on platforms.
Added corner collision detection and position correction to try to make smoother corrections.
Discovered Possible Issue # 1.
R5
Released: December 8, 2014 8:31 PM
Made a solution for Possible Issue # 1.
You now lose speed when colliding with a wall when jumping up.
Made changes that sped up the game, but sprite sizes were going to change soon, so it wasn’t decided yet if this was good or bad.
Made title sequence of scrolling through the long title, currently at least 10x faster than the final will be.
Planned to make the final title sequence have game elements in it.
R6
Released: December 10, 2014 10:19 AM
Game is now fullscreen.
Can hit escape to exit the game now.
Decided the movement is too fast.
Can no longer make it to the middle platform from the lower one (at least on my resolution, scaling isn’t implemented yet).
R7
Released: December 10, 2014 11:19 AM
Speed now has a cap.
You can move faster by holding down shift.
You can no longer go off screen to the left (you can still to the top, bottom, and right).
R8
Released: December 10, 2014 10:26 PM
Changed background to a sky with clouds.
Changed player to facing right sprite of Tadukoo.
Changed platforms sprite to be a yellow box with lines going vertical, horizontal, and diagonal through them.
R9
Released: December 11, 2014 9:37 AM
Slowed movement (to scale it down like the sprite sizes).
Extended bottom platform to be across the whole bottom.
R10
Released: December 11, 2014 10:28 AM
Established scaling system.
R11
Released: December 11, 2014 11:54 AM
Added dying when you fall past the bottom line.
Causes you to die from jumping because of faulty collision correction.
Issue # 3 pointed out as a problem: Player appearing to clip through blocks before being corrected.
Previously wasn’t needed as much. Introduced in Pre-Alpha v.0.0.0R1.
R12
Released: December 11, 2014 12:59 PM
Fixed Issue # 3.
Also fixed speed being increased with more platforms being added into the game.
Collision checking was when the Player’s position was updated, making it weird.
R13
Released: December 11, 2014 3:30 PM
Added gap in bottom platform so you can fall off (for testing that works)
Added Lava that damages you (looks like fire though).
R14
Released: December 11, 2014 9:21 PM
Tried making slowing effect for Lava, but failed.
This is Issue # 4.
R15
Released: December 11, 2014 9:28 PM
Fixed Issue # 4, but introduced Issue # 5.
Issue # 5: Player bounces up and down in Lava, as if it’s water, and dies.
R16
Released: December 11, 2014 9:41 PM
Fixed Issue # 5. Now Lava works as intended.
v.0.0.2
R17
Released: December 11, 2014 9:47 PM
Changed Platform sprite.
Added Player death sprite.
Discovered Issue # 6: Player’s edge being on the edge of a platform allows you to clip through it.
This was there since R1, but wasn’t found before.
R18
Released: December 11, 2014 10:15 PM
Fixed Issue # 6.
R19 Special Edition
Released: December 12, 2014 11:54 AM
Added background of my selfie on main menu.
Changed Platform sprite.
v.0.0.3
R20
Released: December 12, 2014 2:13 PM
Removed selfie background
Added buttons on main menu
Removed hitting escape to exit on main menu
Buttons light up when selected (blue for good, red for bad)
Cursor to show what button is selected (an arrow)
Buttons include Play, Tutorial, Options, and Exit.